There’s also a distinct lack of clear audio/visual feedback for both ammunition and health, with both tucked away in the corner of the screen. The UI does scale nicely to the screen resolution, but it is very blocky and difficult to navigate - especially in the menus. The cutscenes have seemingly been lifted straight from the original game and display in the original resolution, with the remainder of the screen filled with a static screen. These are unfortunately the only obvious updates that I can actually discern, and there was so much more that I think needed to be touched up for the price charged.įirstly, while the in-game visuals have been updated, the cutscenes and UI have not. The audio has also been remastered, with the soundtrack and sound effects sounding crisper and clearer. All the models, textures and animations seemed to have been updated for the HD resolutions of the modern age. Battlezone: Combat Commander is a remaster of 1999’s Battlezone II: Combat Commander that seemingly learnt nothing from the interim 20 years.ĭeveloper Big Boat Interactive has given Battlezone a great lick of paint, and the game looks great. Remasters and remakes are important to help us learn from the past and build towards a better future - but only if they actually learn. I think that it’s important to revisit older videogames to help inspire new ideas and modern improvements to those concepts. They show how this industry has evolved over the years, and how our ideas have matured to create better games and experiences. Reviews // 2nd Apr 2018 - 5 years ago // By Jinny Wilkin Battlezone: Combat Commander Review
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